Brutal The Evacuation Walkthough for StarCraft II
Strategy: Mass infantry and escort with later defense.
Walk though: I’ll be honest. This one took me a few tries. I was so used to defending the 3 choke points straight away; can’t do that here. Use what you learned in the last mission: keep producing SCVs, upgrade and keep producing your infantry.
I created a second barracks with a reactor to pump out marines. Use the first barracks to alternate medics and firebats.
You won’t be able to defend the 3 points straight away so just focus on escorting for now. Always stay ahead of the escort. You’ll see on my second escort I let my guys piddle around and I lost the transport and one evacuee. Keep massing your infantry and when you have enough, you can start placing bunkers and leaving some to defend (about the third transport). Also, having a few SCVs to repair the transport and bunkers isn’t a bad idea.
First escort: bring all you have and stay ahead of them. Once it reaches the ship, bring your guys back to the base. Remember to pick up the extra minerals.
Second escort: Should have a new barracks and upgrades up by this point. Take all the guys you have and do the same thing, but this time leave them at the top.
Third escort: Escort should be easier this time as you have more guys. Leave them at the top, or bring them to the first or second defense point.
Fourth escort: Should have all three areas well defended and a small escort. Remember to keep bringing SCVs.
Fifth escort: At this point put the rally point of your barracks to the transport and keep the guys you have out ahead of it. It should be pretty easy at this point, even with the Nydus Worms.
Tip: If you choose to use the bunkers, place the guys that weren’t lucky enough to get in it in front of the bunker. The zerglings will nomnom the bunkers if they get to them. Also keep an SCV or two at your bunkers and following the escort.
This mission is a bit hard at first, but gets way easier as the mission progresses.

